King of the Giantdowns
Choose a Bloodline derivation from the following: Anduiras, Basaia, Brenna, Masela, Reynir, Vorynn. You gain a Bloodline Score of 0 and a Bloodline Rank of 0. While not eligible for most [Bloodline] feats, you can still improve your Bloodline Score and Bloodline Rank through acts of heroism and through bloodtheft.
A conspicuous birthmark makes your royal lineage plain to see.
You gain a +1 bonus on a single Charisma based skill (your choice).
Special: A Regent with this trait also gains a +1 on all Loyalty checks made during the Upkeep phase. If you later take the Leadership feat, your Leadership score is increased by 1.
You gain a +1 bonus vs. saves from the Charm or Compulsion subschools, and against Fear effects and effects that cause you to become Fatigued or Exhausted.
Reputation for Elegance
You gain a +1 trait bonus to one category of Perform checks and a +1 trait bonus to Diplomacy checks. One of these skills (your choice) is always a class skill for you.
As Sidhelien, you’ve learned to intrinsically mistrust Divine magic.
You gain a +2 racial bonus on all saving throws against spells, spell-like abilities and supernatural abilities from divine sources. You must always attempt a save against such abilities, even if helpful or harmless.
You gain a +3 bonus on Concentration checks to use Shadow Sight or any spell-like abilities granted by [Shadow] feats.
If you successfully use Escape Artist to escape a grapple, you gain concealment until your next turn and may make a Stealth check to hide as an immediate action.
Choose any single skill. That skill becomes a class skill for you.
The Brecht have developed a special fencing technique involving a sword and dagger. You gain the Two-Weapon Defense feat as a bonus feat, even if you do not meet the prerequisites.
Reputation for Guile
Brecht have a reputation for being able to get themselves out of trouble, whatever the situation.
You gain a +1 bonus to Reflex Saves and Bluff checks, which becomes a class skill.
Eye for Profit
The Brecht have an innate knack for making money.
You gain a +5 bonus on all Craft, Profession or Perform checks made to earn money.
Eye for Talent
Anuireans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice.
Reputation for Chivalry
You gain a +1 bonus on Will saves and Diplomacy checks, which becomes a class skill for you.
You gain a +1 bonus on Fortitude saves and Survival checks, which becomes a class skill for you.
Once per session, the player may reroll a single d20 roll after the die has been rolled but before the results are known. Once per session, the DM may force the player to roll twice on a single d20 roll, using the less favorable result.
Vos who live in the wilderness or the cities have a sixth sense for danger and are always ready for action.
A character with this trait may draw a melee weapon as a swift action during a surprise round, or as an immediate action as part of taking an attack of opportunity.
Reputation for Brutality
You gain a +1 bonus on Fortitude saves and on Intimidate checks, which becomes a class skill.
Tradition of Philosophy
You were trained in a philosophical tradition such as that of the magic universities or astrologers and learned to use logic and reason to persuade others.
You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true.
Reputation for Wisdom
You gain a +1 bonus on Will saves and Spellcraft checks, which becomes a class skill.