Feats

All feats labeled [Bloodline] increase your Bloodline Score by 1.
All feats labeled [E6] require Character Level 6 as well as any stated prerequisites.

Bloodline/Adapted Feats

Alertness
You often notice things that others might miss.
Benefit: You get a +2 bonus on Perception and Sense Motive skill checks. You furthermore gain a bonus on these skills equal to half your Bloodline Rank.
Special: If you have the Blooded Scion feat, your Bloodline Score increases by 1.

Alter Appearance [Bloodline]
Prerequisites: Blooded Scion (Brenna) OR Blooded Scion (Vorynn)
Benefit- You may use Disguise Self as a spell-like ability once per day with a caster level equal to your character level.

Animal Affinity
You are skilled at working with animals and mounts.
Benefit: You get a +2 bonus on all Handle Animal and Ride skill checks. You furthermore get a bonus on these skills equal to half your Bloodline Rank.
Special: If you have the Blooded Scion feat, your Bloodline Score increases by 1.

Blooded Scion [Bloodline]
The blood of the Old Gods flows in your veins, granting some small power—but great potential!
Prerequisites: Must be taken at 1st level
Benefit: Choose one of the following Bloodline Derivations- Anduiras, Brenna, Masela, Vorynn, Reynir, Basaia. You gain a Bloodline Score and Bloodline Rank of 0. You can increase this number through any number of methods, including taking additional feats and performing acts of heroism and bravery. (See: Bloodlines).

Bloodline Focus [Bloodline]
Prerequisites: Blooded Scion OR Tainted Bloodline
Benefit: Your Bloodline Score increases by 2.
Special: You may take this feat multiple times. Each time you do you your Bloodline Score increases by one more than it did previously.

Courage [Bloodline]
Prerequisites: Blooded Scion (Anduiras)
Benefit: You gain a +4 bonus on all saves vs. Fear effects.

Detect Lie [Bloodline]
Prerequisites: Blooded Scion
Benefit: The Scion gains a bonus on Sense Motive checks equal to 1/2 his character level plus his Bloodline Rank to determine if someone is telling the truth.

Enhanced Sense [Bloodline]
Prerequisites: Blooded Scion
Benefit: You gain a variety of benefits based on your Bloodline derivation.

BloodlineBenefit
AnduirasYou can use Detect Evil three times per day as a Spell Like Ability with a Caster Level equal to your Character Level.
BasaiaGain a +4 bonus on Perception checks. Gain Far Shot as a bonus feat.
BrennaGain Darkvision of 30 feet.
MaselaYour vision is not impeded by fog, mist, or other water-related obscurement.
ReynirAdd half your level plus your Bloodline Rank to Survival checks to track and to find tracks.
VorynnUse Clairaudience/Clairvoyance once per day as a Spell-Like Ability with a Caster Level equal to your Character Level.

Great Fortitude
Benefits: You gain a +2 bonus to Fortitude Saves. Furthermore, you gain a bonus to Fortitude saves equal to 1/3 of your Bloodline Rank.
Special: If you have Blooded Scion (Basaia) or Blooded Scion (Masela) your Bloodline Score increases by 1.

Healing Touch [Bloodline]
Prerequisites: Blooded Scion (Anduiras), OR Blooded Scion (Basaia) OR Blooded Scion (Reynir)
Benefit: The Scion can use Lay on Hands once per day as a Paladin of a level equal to his character level plus Bloodline Rank. The Scion may not use this ability to damage undead.

Iron Will
You are more resistant to mental effects.
Benefit: You get a +2 bonus on all Will saving throws. Furthermore, if you have a Bloodline Score, gain a bonus to Will saves equal to one third your Bloodline Rank (minimum 1).
Special: If you have the Blooded Scion (Anduiras) or Blooded Scion (Reynir) feats, your Bloodline Score increases by 1.

Leadership
You attract followers to your cause and a companion to join you on your adventures.
Prerequisite: Character level 6th.
Benefits: This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you. A cohort is generally an NPC with class levels, while followers are typically lower level NPCs. See Leadership for what level of cohort, how many followers you can recruit, and how to calculate your Leadership score.
Special: If you have the Blooded Scion feat, increase your Bloodline Score by 2.
Special: While you fill a Leadership Role in a kingdom, the bonus you give to kingdom rolls is increased by 1.
Special: While you command a military unit, that unit gains a +1 bonus on Morale checks.

Light of Reason [Bloodline]
Prerequisites: Blooded Scion (Basaia)
Benefit: You may use Light as a spell-like ability at will, with a target of self, as your body sheds a halo of light.

Lightning Reflexes
Benefit: You gain a +2 bonus to Reflex saves. Furthermore, if you have a Bloodline Score, you gain a bonus to Reflex saves equal to 1/3 your Bloodline Rank.
Special: If you have Blooded Scion (Brenna) or Blooded Scion (Vorynn), increase your Bloodline Score by 1.

Open Minded
You are naturally able to reroute your memory, mind, and skill expertise.
Benefit: You gain 1 skill point for every Hit Die you possess. You gain 1 skill point whenever you gain a Hit Die (such as when you gain a level). You spend these skill points as normal. You cannot exceed the normal maximum point for your level in any skill.

Resistance [Bloodline]
Prerequisites: Blooded Scion
Benefits: This feat grants you a defensive benefit based on your Bloodline Derivation.

Bloodline Benefit
Anduiras+3 bonus on all Will saves against mind-affecting spells and effects.
BasaiaFire Resist 10
Brenna+3 on all saves against effects that slow or hinder movement such as Slow, Entangle and Hold Person.
MaselaYou are able to hold your breath for up to one minute per point of Constitution.
ReynirCold Resist 10.
Vorynn+2 bonus on saves against all arcane spells.

Robilar’s Gambit [Combat]
Prerequisites: Combat Reflexes, Base Attack Bonus +8
Benefit: As a free action you may activate this ability. Once activated, until the beginning of your next turn, all enemies gain a +4 to hit and damage when making melee attacks against you. In return, you may make an attack of opportunity against your attacker each time an enemy attacks you during that turn. Your attacks of opportunity are resolved after the provoking attack.

Unreadable Thoughts [Bloodline]
Prerequisites: Blooded Scion
Benefit: You gain a +2 on Bluff checks to conceal your true intentions and a +2 on all saves against abilities that read your thoughts. Both benefits increase by 1 for each Bloodline Rank you attain.

E6 Feats

Barbaric Resilience [E6]
Prerequisites: Barbarian level 6
Benefit: You gain Damage Reduction 1/—. If you already have Damage Reduction as a class ability, increase that DR by 1.

Combat Training [E6]
Benefit: You gain a +1 bonus on all melee and ranged attack rolls. Your Base Attack Bonus is considered 1 higher for the purposes of qualifying for feats, and for the functioning of feats such as Power Attack and Combat Expertise.
Special: You may take this feat up to 2 times.

Extra Challenge
Prerequisite: Challenge class ability
Benefit: You can use your Challenge ability one additional time per day.

Extra Spell Slots [E6]
Prerequisites: Caster level 1st
Benefit: You gain additional spell levels worth of spell slots equal to the highest level spell you are able to cast. These can be assigned in any configuration you choose and once assigned cannot be changed. You may never have more spell slots at any level than you have at the level below it.
Special: You may take this feat up to 2 times.

Extra Wild Shape
Prerequisites: Wild Shape class feature
Benefits: You may use your Wild Shape ability one additional time per day.

Heightened Ability [E6]
Benefit: Choose one ability score. You gain a permanent +1 bonus to that ability score.
Special: You may choose this feat multiple times, but no more than twice for any particular ability score.

Heightened Channel [E6]
Prerequisite: Ability to channel positive or negative energy as a class ability.
Benefit: Your channel increases by +1d6.

Improved Armor Training [E6]
Prerequisites: Armor Training class ability
Benefit: The benefits of Armor Training increase by 1. If you were able to move unhindered in Medium armor, that benefit now extends to Heavy armor as well.

Improved Weapon Finesse
Prerequisite: Dex 13, Base Attack Bonus +1, Weapon Finesse
Benefit: When using Weapon Finesse to add your Dexterity to attack rolls instead of Strength, you may add half your Dexterity bonus (rounded down) to weapon damage rolls instead of your Strength modifier. As long as you wield or hold nothing in your off-hand, you may instead add your full Dexterity bonus to damage with such a weapon.

Improved Sneak Attack [E6]
Prerequisite: Sneak Attack +2d6
Benefit: Your sneak attack bonus increases by +1d6.

Practiced Caster [E6]
Prerequisite: Caster Level 1
Benefit: Choose one casting class which you have levels in. Your effective caster level in that class improves by 4 to a maximum of your HD.

Skill Specialization [E6]
Prerequisites: Skill Focus in the chosen skill.
Benefit: Choose a skill in which you have Skill Focus. You immediately gain 1 Skill Rank in that skill. This rank can either go beyond the normally allowed maximum (1 Rank per Hit Die) or you may choose a new Skill Perk for which you qualify. This Skill Perk is not counted against the normal limit of one perk per category (Apprentice, Journeyman, Master, Grand Master).
Special: You may take this feat multiple times. Each time, choose a new skill.

True Magic [E6]
Prerequisites: Blooded Scion, Caster Level 6
Benefit: Choose a spellcasting class you have levels in. You gain a single spell slot of one spell level higher than the highest level spell you can cast in that class. If you cast spells spontaneously, you may also add a single spell from your class list of that level to your repertoire.
Special: You may take this feat multiple times. Each time choose a different spellcasting class.

General and Custom Feats

Scribe Tattoo [Item Creation]
Prerequisites: Divine Caster Level 4th
Benefit: This feat allows a caster to create a unique tattoo on a willing subject that allows them to benefit from a spell once per day. The design is typically indicative of the spell (ex. roiling flames for a fireball). The cost to create a Magical Tattoo is Spell Level x Caster Level x 600g. Only spells level 0-3 can be inscribed into a tattoo.

Shadow Step [Shadow]
You know how to slip between this world and the Shadow World.
Prerequisite: Halfling, Charisma 13
Benefit: You may use Shadow Step once per day as a Spell-Like Ability with a caster level equal to your character level. Doing so requires a concentration check as if you were experiencing vigorous motion (DC 14). You may use an Action Point to have this ability function as Dimension Door instead.

Shadow Walk [Shadow]
Your knowledge of the Shadow World allows you to traverse long distances in a short time.
Prerequisites: Halfling, Charisma 15, Shadow Step
Benefit: You can use Shadow Walk once per day as a Spell-Like Ability with a caster level equal to your character level. Doing so requires a concentration check as if you were experiencing vigorous motion (DC 16).

Shadow Travel [Shadow]
Your expertise with the Shadow World allows you to act as a guide for large groups of people.
Prerequisites: Halfling, Charisma 15, Shadow Walk
Benefit: When you use your Shadow Walk spell-Like ability, you may bring up to one military unit per level. When traveling with other PCs, the entire party counts as a single military unit.

Feats

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